WMF Solo Mahjong Help

Play WMF Solo Mahjong

This is the single-player version of the classic Chinese game, played according to the World Mahjong Federation rules.

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Game Type

All

 You start out with a ready hand (one tile away from a win) and must find the right tile in the wall to complete it.

The wall is a set of 24 face-down tiles. Click on a tile to pick it. You have three chances per round to find the right tile. The number of picks left is displayed under the wall.

Below the wall is your hand. The space to the right of it holds the last picked tile, and the space just above it holds the discarded tiles. If you picked a tile from the wall and it hasn't completed your hand, "No hand" will blink and the tile will be discarded automatically. You can also click on the tile to discard it yourself. After that, you can pick another tile. If you've picked three tiles and none of them have completed your hand, the round is over.

Please note: In standard Mahjong, discarded tiles can be used to complete a hand. In Solo Mahjong, this is not the case. Discarded tiles do not participate in the game in any way.

If the picked tile completed your hand, the win screen will open. There you can see all the sets in your hand, and how many points each set is worth. The more points you have, the bigger your win. In the win screen, you can click on Continue to review the end state of the round, or you can click on the New Game button to immediately start the next round.

To the right of the wall is the Hand Information area that displays the random actions or bonuses associated with the current game round. The hand information parameters are representing a scenario that would happen at the end of a true Mahjong game. The final score of the winning hand is based also on the hand information parameters:

  • Action is a Mahjong hand that is applied as a bonus. If you win, this hand's points are added to your total. See Solo Mahjong Rules for the description of the hands and how many points they give. Pleasenote: If Action is Response, you get no bonus points.
  • Reach specifies whether the Reach or Early Reach hand applies. (See Solo Mahjong Rules for more.)
  • Honor Streak specifies whether the Honor Streak bonus can occur in this hand. (See Solo Mahjong Rules for more.)
  • The Seat Wind and Quarter Wind indicators. A set of wind tiles matching either the seat or quarter wind makes a special hand and increases your score. (See Solo Mahjong Rules for more.)

Below your hand are the following:

  • Bet – your bet per round. Use the arrow buttons to change the bet amount.
  • Win – your win amount in the last round (if you won).
  • The Paytable button opens a screen where you can see how much you win given the point total as well as the names of tiles. Click the Close button to close the paytable.
  • The New Game button starts a new game round.

Shortcut keys
If you wish, you can press the following keys on your keyboard instead of clicking on the buttons on the screen.

Press this key

To do this

TAB

Highlight the next button on the screen.

ENTER

Select the button that is currently highlighted (equal to clicking on it).

ESC

Exit the game and go back to the lobby.

The lower edge of the game window holds the casino toolbar. It contains the following:

  • Current balance

Your account balance. This is the money you can use to play the casino games.

  • Cashier

Clicking this button opens the Cashier window, where you can make deposits and withdrawals, see your transaction history, etc.

  • Play for Real Money

This button appears only in Fun or Offline Mode. Clicking it will take you to the Real Money account creation page. If you already have a Real Money account, it will take you to the Play for Real Money login screen.

  • Menu

Some popular functions are united under the Menu.

Clicking History (unavailable in Offline mode) will open the game history window, where you can see the details of recent game rounds.

Options allows you to change audio quality and various gameplay settings, and Help opens the help article that you are reading right now.

Online Support lets you contact a customer support specialist, if one is online.

  • Close

This button is available only in the download version of the game.

Clicking this button closes the game window and takes you back to the Lobby.

A winning Mahjong hand consists of 14 tiles. However, at the start of a game round you have a ready hand – 13 tiles, just one short of winning. The tiles in your hand are arranged into sets by suit and number.


Suits
There are five suits in Mahjong – three Numeral suits and two Letter suits. The Numeral suits are the BarsWons and Dots. These suits contain nine tiles each, marked with numbers 1 through 9.

The letter suits are the Winds and Dragons. The Wind suit contains four tiles, for the North, South, East and West winds. The Dragon suit contains three tiles, for the Red, Green and White dragons. All these cards are marked with letters – N, S, E and W for Winds; R, G and Wh for Dragons.

In addition, the 1 st and 9 th tiles of each Number suit (Edges), together with the letter tiles, make up the Honors suit. Sets made of honor tiles are worth more than sets made of Middle tiles (the 2 nd through 8 th tiles of number suits).

A standard game of Mahjong has 4 of each suit (for a total of 136 tiles). For the simplified Solo Mahjong game, this means that there can be up to four identical tiles in the hand and wall together.

Sets
The 14 tiles of a winning Mahjong hand are arranged into several sets. To qualify as a winning hand, your hand must be full, meaning that each tile in the hand must be part of some set. The following sets are available:

  • Pong – a set of three tiles of identical suit and value.
  • Kong – a set of four tiles of identical suit and value. Please note: when counting the number of tiles in a hand, the Kong blocks count as 3 tiles.
  • Chee – a set of three tiles of identical suit and sequential value.
  • Pair – a set of two tiles of identical suit and value. This set does not give you any points, but is necessary to complete a winning Mahjong hand.

In standard Mahjong, certain circumstances may require a player to call a set (declare to other players that he has it). In this case the set is put on the table, and spaced apart from the other tiles. In Solo Mahjong, your ready hand may already contain called sets.

There are two types of called Kong: Open Kong and Hidden Kong.

  • The Open Kong set is displayed as three face-up tiles with one face-down tile on top of them;
  • The Hidden Kong set is displayed as three face-down tiles with one face-up tile on top of them.

A hand that contains no called sets, or only a called Hidden Kong, is called a clean hand. This is important because some of the sets are only valid with a clean hand.

The above sets can be mixed and matched to produce a possible winning (i.e., full) hand. For example, you can have

  • A pair and four Pongs
  • A pair, three Pongs and a Chee

But note that there are also special hands (e.g., Nine Treasure Lamps) that award points for specific tile combinations that do not conform to the above rules.

Points
To win a round of Mahjong, you need to get at least 3 points. Points are awarded for specific sets, their combinations, and actions. The more points you get, the bigger your win amount is. Specific payouts are listed in the paytable.

Below is a list of hands and actions , explanations, and point values. The values of all applicable hands are added up to form your point total for the round. You cannot get more than 20 points. If your point total adds up to more than 20 points, it is rounded down.

Hand/Action

Description

Value

Clean

A hand that does not contain any called Pongs, Chees, or Open Kongs. It can contain Hidden Kongs.

1

Self-draw

In standard Mahjong, picking a tile from the wall. In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly.

1

Reach

In standard Mahjong, a hand that is both Clean and can be completed by a tile discarded by another player.
A Reach must be declared by the player before picking up the tile. In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly.

1

Seat Wind

The hand contains a Pong or Kong of Winds matching the Seat Wind indicator.

1

Quarter Wind

The hand contains a Pong or Kong of Winds matching the Quarter Wind indicator.

1

Honor Streak

If Seat Wind is East, and Honor Streak is allowed, you win one more point.

1

White Dragons

The hand contains a Pong or Kong of White Dragons.

1

Green Dragons

The hand contains a Pong or Kong of Green Dragons.

1

Red Dragons

The hand contains a Pong or Kong of Red Dragons.

1

Picking Up a Supplement

In standard Mahjong, the player calls a Kong, and then picks a tile from the bottom of the wall that completes the hand. In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly.

1

Robbing a Kong

In standard Mahjong, the hand is completed using a tile that another player has just used to call a Kong.
In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly.

1

Response On Last

In standard Mahjong, the hand is completed using a discarded tile when there are no tiles left in the wall.
In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly.

1

Picking Up Last

In standard Mahjong, the hand is completed by picking the last tile in the wall. In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly.

1

All Middles

The hand does not contain any tiles from the Honors suit.

1

One Twin

The hand contains two Chees identical in suit and value.

1

All Chees

The hand is made up of four Chees and a pair of Numeral tiles.

1

Three Hidden Pongs

The hand contains three Pongs, none of which are called. If Action is Response, Robbing a Kong or Response on Last, this hand is worth 1 point. Otherwise it is worth 2 points.

1 or 2

Linked to Honors

All sets in the hand contain at least one tile from the Honors suit.

2

Five Gates

No two sets in the hand contain a tile of the same suit and value. (Identical tiles can still make up a Pong, Kong or pair.)

2

Sequence of Nine

The hand contains all nine tiles of a Numeral suit.

2

Three Sisters

The hand contains three sets made up of Numeral tiles, with the same numbers but different suits.

2

Three Brothers

The hand contains three Numeral Pongs, with the same numbers but different suits.

2

Three Kongs

The hand contains three Kongs. They can be called, but do not have to be.

2

All Pongs

All sets in a hand, except the pair, are either Pongs or Kongs. (The name comes from the fact that a Kong contains a Pong.)

2

Seven Eyes

The hand is made up of seven pairs.

2

Early Reach

In standard Mahjong, an Early Reach is a Reach called in the first turn of a round. In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly.

2

Mixed One Numerals

The hand contains Numeral tiles of only one suit, plus any Letter tiles.

3

Double Twins

The hand contains two blocks of two Chees each, and the Chees in each block are identical in suit and value.
(A called Chee cannot be part of Double Twins.)

3

Linked to Five

All sets in the hand contain at least one Numeral 5 tile.

3

Linked to Edges

All sets in the hand contain at least one Edge tile.

3

Mixed Edges

The hand is made up of only Edge and Letter tiles.

4

Small Dragons

The hand contains two Pongs or Kongs of Dragons, and a pair of different Dragons.

4

One Numerals

The hand is made up entirely of Numerals identical in suit.

6

Small Winds

The hand contains three Pongs or Kongs of Winds, and a pair of a different Wind. The Seat Wind and Quarter Wind hands are not counted along with this hand.

12

Full Dragons

The hand contains three Pongs or Kongs of Dragons.

12

All Hidden Pongs

The hand contains four Pongs (including those that are part of Kongs), none of which are called (but Hidden Kong is allowed).

12

All Kongs

The hand contains four Kongs. The All Pongs hand is not counted along with this hand.

12

All Greens

The hand is made up of tiles that only have green markings on them.

12

All Letters

The hand is made up entirely of Letter tiles.

12

Heaven Hand

In standard Mahjong, this is a hand that is completed with the first Self-draw in a round (before anybody has called a Kong, Pong or Chee). In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly.

15

All Edges

The hand is made up entirely of Edge tiles.

15

Thirteen Honors

The hand is made up of twelve Honor tiles of different suits and values, plus a pair of Honor tiles of a different suit and value from any others.

15

Full Winds

The hand contains four Pongs or Kongs of Winds.

20

Nine Treasure Lamps

The hand is made up entirely of Numerals identical in suit, and tiles 1 through 9 are arranged in sequence within the ready hand's 13 tiles.

20

Note on malfunctions: A malfunction voids all pays and plays.

Note on disconnections: If you are disconnected from the Internet in the middle of a game while playing for Real Money, please re-establish your Internet connection and log back into the casino. You will be automatically directed to the game that was interrupted so you can continue playing.